Learn / DaVinci Resolveupdated for DaVinci Resolve 21.0.2 (July 2026); HitFilm discontinued by Artlist/FXhome, January 15, 2025
Switching From HitFilm to DaVinci Resolve: The Complete Guide
Quick answer
HitFilm was discontinued by Artlist/FXhome on January 15, 2025, so switching isn't optional for most users anymore. HitFilm Pro's AAF export imports into DaVinci Resolve but often loses its media links, so plan to relink or rebuild your timeline. Learn Resolve's Edit page first, then treat Fusion, Color, and Fairlight as three separate new skills.

You built things in HitFilm. Sci-fi laser blasts, superhero flight rigs, a particle explosion that took a weekend to get right. It was free to start, it did compositing and editing in one window, and a huge YouTube tutorial culture grew up around exactly that combination. Then, on January 15, 2025, Artlist took the FXhome website down and stopped selling HitFilm entirely, according to CG Channel's reporting on the shutdown. This isn't a guide about outgrowing a tool you've decided to leave. It's a guide about a tool that got discontinued out from under its users, and what the actual, mechanical process of moving your work to DaVinci Resolve looks like.
That distinction matters for how you should read everything below. This isn't "why switch," since for most HitFilm users that question already answered itself. It's what transfers, what doesn't, how HitFilm's blended editing-and-VFX timeline maps onto Resolve's seven separate pages, and the order to learn things in so your first month in Resolve isn't spent hunting for buttons that used to exist.
Is HitFilm actually discontinued, or can you still use it?
It's discontinued, and the timeline is worth knowing precisely because the details change what you should actually do next. FXhome, HitFilm's original maker, was acquired by the stock-footage company Artlist in 2021. Artlist moved HitFilm to a subscription model in 2022, phased out perpetual license sales by 2023, and then, per AlternativeTo's coverage of the announcement, told users in December 2024 that it would stop accepting new subscriptions and shut down the FXhome website entirely on January 15, 2025. CG Channel's follow-up reporting, published after the shutdown actually happened, confirmed the date held and that existing paid subscribers were converted to "non-renewing plans" with some remaining effects but none of the third-party tools, like Mocha tracking, that used to ship bundled in.
HitFilm didn't get replaced by a rival editor winning users over. It got discontinued by the company that owned it, on a fixed date, whether its users were ready or not. That's a meaningfully different kind of switch than choosing to leave Premiere Pro for a cheaper option, and it's why this guide leads with the shutdown instead of a list of reasons to consider moving.
If you already own a license or had an active subscription when the shutdown hit, the news isn't total loss. Your installed copy keeps running. Artlist's own guidance, per CG Channel's summary, is that it "cannot guarantee that older software will activate or run seamlessly on newer hardware or operating systems" going forward, and there will be no further updates, security patches, or support of any kind, ever. Digital Production's coverage of the same shutdown goes a step further and explicitly recommends readers "consider migrating to alternatives like DaVinci Resolve, Adobe After Effects, or Nuke," naming Resolve first among the three.
The community reaction, visible on forums that outlived FXhome's own, captures the practical mood better than a press release does. On a DVXuser thread titled "RIP Hit Film", a moderator posting as Alex H. summed up both the frustration and the obvious next step in one line:
"Looks like Artlist really did a number on it before killing it off. There's always Davinci Resolve."
Another poster on the same thread, Doug Jensen, framed the forced move less as a loss and more as an opportunity, writing that "sometimes it can be a good kick in the pants to take a step back and look at the newer (and better) alternatives." Whether that reframe lands for you personally or not, it's an honest description of where most HitFilm users actually end up: not choosing Resolve because it's trendy, but because the tool they built muscle memory on stopped existing.
One more practical detail worth checking before you invest time rebuilding anything: FXhome's own community forum, community.fxhome.com, now redirects straight to the dead fxhome.com domain, which by the time of writing does not reliably resolve at all. If you were counting on FXhome's own documentation, tutorials, or support threads to help you extract old project data, don't assume they'll still be there when you go looking. Screenshot or archive anything you might need before it disappears entirely, if it hasn't already.
| Event | Date | Source |
|---|---|---|
| Artlist acquires FXhome | 2021 | CG Channel |
| HitFilm moves to subscription pricing | 2022 | AlternativeTo |
| Perpetual license sales phased out | 2023 | AlternativeTo |
| Shutdown announced | December 2024 | AlternativeTo |
| New subscriptions stop, FXhome site taken down | January 15, 2025 | CG Channel |

Why are HitFilm users specifically landing on DaVinci Resolve?
Three separate things point former HitFilm users toward Resolve rather than another editor, and they compound rather than compete. The first is cost. HitFilm's model, before the shutdown, split between a genuinely free Express tier and a paid Pro tier that TrustRadius lists at $349 for a perpetual license covering three seats and twelve months of updates. DaVinci Resolve's free edition, per Blackmagic's own tech specs page, covers the full Edit, Cut, Color, Fairlight, and Fusion pages with no time limit and no subscription of any kind, at zero cost, indefinitely. If you never paid for HitFilm Pro, this is a lateral move: free tool to free tool. If you did pay for Pro, Resolve's free tier is likely to cover as much as HitFilm Pro did, and the one-time $295 Studio upgrade, per Blackmagic's Studio product page, is a closer financial match to what you were already used to paying once, rather than monthly.
The second reason is that Resolve is the alternative getting named specifically, not generically. Digital Production's own shutdown coverage named DaVinci Resolve first among three suggested replacements, ahead of After Effects and Nuke, and a moderator on the DVXuser community thread landed on the same answer independently. That's not a coincidence: Resolve is the only option among the three that's genuinely free at a capable tier, which matters enormously to a user base that, per Filmora's own comparison piece on HitFilm alternatives, skewed toward "aspiring filmmakers, YouTubers, and content creators" looking for professional tools without a professional budget in the first place.
The third reason is structural, and it's the one that makes this switch genuinely different from moving off Premiere Pro or iMovie: HitFilm blended editing and visual effects into one application on purpose, and so does Resolve, just organized differently. If part of what you liked about HitFilm was never having to export to a separate compositor, Resolve's Fusion page keeps that same promise, one project file, no round-trip to another app, even though the tool for getting there looks completely different up close.
You're not switching away from a worse tool. You're switching away from a tool nobody is maintaining anymore, toward one of the very few free, actively developed options that still keeps editing and effects in the same project. That's a real and specific reason to land on Resolve rather than the first thing that shows up in a search, and it's worth holding onto through the parts of this guide where Resolve's learning curve feels steeper than HitFilm's did.

How do HitFilm's terms translate into DaVinci Resolve's?
Do this before you open Resolve for the first time. HitFilm and Resolve use genuinely different vocabulary for overlapping ideas, and knowing the mapping up front saves you from hunting through menus for something that goes by a different name, or doesn't exist at all.
| HitFilm term | What it means in HitFilm | Closest DaVinci Resolve equivalent |
|---|---|---|
| Editor timeline | The main cut, where clips, titles, and composite shots are assembled in sequence | The Edit page's timeline |
| Composite Shot | A layer-based sub-timeline for effects and compositing, nested inside the main editor, per FXhome's own manual | No direct nested equivalent; closest is a Fusion composition, built with nodes instead of layers |
| Media Panel / Media Bin | Where imported footage and assets are organized before editing | The Media Pool |
| .hfp project file | HitFilm's native project format, saved wherever you chose | A Resolve Project inside a Project Database, managed through the Project Manager rather than saved as a loose file |
| Particle Simulator | A physics-driven particle effects engine for fire, smoke, sparks, and similar looks, per FXhome's particle simulator documentation | Fusion's built-in particle system, node-based rather than panel-based |
| Color panel | HitFilm's color grading tools, per FXhome's own Color documentation | The Color page's primary wheels, curves, qualifiers, and node graph |
| Ignite / Boris FX effects | Third-party plugin effects bundled or sold alongside HitFilm | Resolve FX (built-in) or a separately purchased third-party plugin compatible with Resolve |
| Export / Share | Render a finished file directly from the editor timeline | The Deliver page's render queue |
| AAF export (Pro only) | HitFilm Pro's one interchange format for handing a timeline to another app | Imported via Timelines > Import > AAF in Resolve's Media Pool, though media links frequently break on arrival |
Notice what's missing from that table more than what's in it. HitFilm named one panel for editing and one nested timeline type for effects. Resolve names a page, a node graph, and a full digital audio console for the same broad territory. That's the direct cost of the added depth: a panel can only ever expose the parameters its designer built in. A node graph can do anything you can wire together, once you've learned to wire it.
Can you import your HitFilm project directly into DaVinci Resolve?
Partially, and only if you were on HitFilm Pro. HitFilm Express, the free tier most YouTubers and indie creators actually used, never had any project export or interchange option at all, according to the same feature gap that shows up consistently across HitFilm reviews and comparison pieces. If Express was your tier, skip straight to extracting your raw footage, covered in the next section, since there's no file bridge to attempt.
HitFilm Pro is a different, more complicated story. It added AAF export at some point in its life, and a Blackmagic Forum thread titled simply "HitFilm to DaVinci" documents someone actually testing that path. The result wasn't clean: Resolve imported the AAF file's structure, meaning clip order and basic timing came through, but it did not automatically connect to the actual media files, leaving the user to manually force a relink before anything would play back. That's a materially worse outcome than a clean AAF or XML import from Premiere Pro or Final Cut Pro, where media typically relinks automatically if the files are reachable at their recorded path.
To actually attempt this yourself: export your locked HitFilm Pro sequence as AAF, then in Resolve's Edit page, right click in the Media Pool and choose Timelines > Import > AAF, the same general path used for any AAF import, described in more general terms by Emerson College's own technical documentation on the process. Once it's in, don't assume it's ready to edit. Check every clip against your original media before you trust the timeline, and expect to manually point Resolve at your source files rather than have it find them automatically.
A partial AAF export that drops its media links on arrival isn't a bridge between two applications. It's a partial receipt of what your timeline used to contain, and you still have to go collect the rest yourself. That's worth internalizing before you spend an afternoon debugging a broken import, since the breakage isn't a mistake you made, it's a documented, known limitation of the format HitFilm Pro chose to support.
There's no native XML or EDL export from HitFilm at any tier, so AAF from Pro is genuinely your only interchange option, and it comes with the caveat above baked in. If your project is simple, a handful of clips, basic cuts, no heavy Composite Shot work, it's often faster to skip the AAF path entirely and rebuild from raw footage the same way an Express user has to, rather than debugging a broken relink on a file that was only ever going to carry your basic cut order anyway.

What do you lose when you switch, and how do you rebuild it?
Everything that lived only inside HitFilm's project structure, rather than in your original media files. Here's the actual breakdown, category by category, whether or not your AAF import held together.
Your Composite Shots. These are HitFilm's layer-based effects timelines, and per ProVideo Coalition's own walkthrough of the feature, they're where most of HitFilm's actual visual effects work happened, keying, tracking, particle simulation, layered compositing. None of that structure exists in any interchange format HitFilm ever wrote. Even a working AAF import carries basic clip timing, not composite shot internals. You're rebuilding every composite shot from scratch inside Fusion.
Particle simulator setups. Any fire, smoke, spark, or explosion effect built with HitFilm's particle simulator, per FXhome's own documentation of the tool, exists only as HitFilm-specific parameter values. Fusion has a genuine, comparably capable particle system, but it's a node-based tool with its own logic, not a settings-import target. Expect to rebuild the look, not transfer the numbers.
Color grades. Whatever grading you did through HitFilm's Color panel, per its own documentation, doesn't carry through any export path. Simple grades take a few minutes to redo once you know Resolve's Color Wheels; a full pass with multiple isolated corrections is real rebuild time.
Third-party plugin effects (Ignite, Boris FX add-ons). Effects from plugins bundled or sold alongside HitFilm are HitFilm-specific instances, not portable data. If the plugin also has a Resolve-compatible version, you can repurchase or reinstall it there; otherwise you're finding Resolve's native equivalent, usually a Resolve FX filter or a Fusion node setup.
Titles and motion graphics built in the Composite Shot workflow. Same story as composites generally: rebuild with Resolve's Text+ tool on the Edit or Fusion page.
| What's lost | Why | How to rebuild it |
|---|---|---|
| Composite Shot internals | No export format carries layer-based composite data | Rebuild manually in Fusion's node graph |
| Particle simulator setups | HitFilm-proprietary parameter values, node-incompatible | Rebuild the look inside Fusion's particle system |
| Color grades | No node data exported through AAF | Rebuild manually with Color Wheels, Qualifiers, and Curves |
| Third-party plugin effects | Plugin-specific instances, not portable | Reinstall a Resolve-compatible version, or replace with a native Resolve FX or Fusion node |
| Composite Shot titles/motion graphics | Layer-based, HitFilm-native | Rebuild with Resolve's Text+ tool |
| Basic clip order and timing (Pro, AAF only) | Partially carries, per the Blackmagic Forum thread above | Verify and relink manually; don't assume it's correct |
What survives regardless of tier or export path is your original footage and audio, exactly as it was recorded. You're not starting the shoot over. You're starting the composite over, on footage that's exactly as usable as it was the day you captured it. For anyone who built serious VFX work in HitFilm specifically, this is the part of the switch that costs real time, more than a straightforward editing-only switch would, and it's worth budgeting for honestly rather than discovering mid-project.

Where do you find your original HitFilm footage and project assets?
Unlike iMovie, HitFilm doesn't bundle your media into an opaque package file. Your imported clips generally sit wherever you originally pointed HitFilm to import from, an SD card dump, a project folder on your drive, an external hard drive, referenced by HitFilm's project file rather than copied and hidden inside it. That's genuinely good news for a switcher: there's no equivalent of iMovie's .imovielibrary extraction step to worry about.
The practical risk is different. Because HitFilm's project files (.hfp) reference media by file path, moving, renaming, or reorganizing your source footage folders after you stopped actively editing in HitFilm can leave your project pointing at files that no longer exist where it expects them. Before you try any AAF export or manual rebuild, confirm your original media is still sitting at the same paths your HitFilm project last saw them at, or gather the actual files together in one clearly labeled folder regardless of where the project thinks they are.
If you built projects using HitFilm's bundled stock content, the sci-fi effects packs, 3D models, and action VFX assets FXhome sold or bundled with Pro, per Reallusion's overview of HitFilm's asset ecosystem, those assets may not be recoverable at all once FXhome's servers and download infrastructure go fully dark. If you have local copies already downloaded, back them up now. If you were relying on cloud-hosted assets you never downloaded locally, some of that content may simply be gone, and it's worth checking your installed HitFilm library folder for cached copies before you assume it's unrecoverable.

Is DaVinci Resolve actually harder to use than HitFilm was?
Somewhat, though less dramatically than the iMovie-to-Resolve gap, since HitFilm was already built around a real compositing engine, not a simple slider panel. Where the difficulty genuinely increases is scope: Resolve's Color and Fairlight pages go considerably deeper than anything HitFilm shipped, and Resolve splits editing and compositing into two entirely separate pages instead of one blended timeline.
System requirements track that gap too. HitFilm Express, per a system requirements roundup covering versions 10 through 16, needed a minimum of 8GB RAM (16GB recommended for 1080p effects work, 32GB for 4K) and a fairly modest GPU floor, an NVIDIA GTX 1050, AMD RX 400 series, or even Intel HD 620 integrated graphics at minimum, with a GTX 1660 or RX 500 series recommended for real compositing work. DaVinci Resolve 21 needs macOS 13 Ventura or 14 Sonoma or later, or Windows 10's Creators Update or Windows 11, per Blackmagic's own tech specs page, and while it'll technically run on modest hardware, real color and Fusion work wants a dedicated GPU with genuine VRAM behind it, not integrated graphics stretched thin.
| HitFilm Express | DaVinci Resolve | |
|---|---|---|
| Price | Free | Free edition, or $295 one-time Studio license |
| OS support | Windows and macOS, 64-bit required since HitFilm Express 2017 | macOS 13/14+, Windows 10 Creators Update/11, Rocky Linux 8.6 |
| RAM needed | 8GB minimum, 16-32GB recommended | 8GB minimum, 16GB+ recommended |
| Minimum GPU | Intel HD 620 / GTX 1050 / RX 400 | Effectively a dedicated GPU for real color and Fusion work |
| Interface | One editor timeline plus nested Composite Shot layers | Seven pages: Media, Cut, Edit, Fusion, Color, Fairlight, Deliver |
| Color tools | A dedicated Color panel, per FXhome's own docs | Full node-based grading system |
| Audio tools | Basic mixer and effects | Fairlight: full channel-strip mixer and DAW |
A comparison from onebrowsing.com's head-to-head review of HitFilm Express and DaVinci Resolve rated Resolve ahead of HitFilm specifically in color grading depth and audio capability, noting HitFilm's tools "can't match the depth of DaVinci Resolve in this area" while acknowledging both apps handle basic editing and compositing competently. That tracks with the honest shape of this switch: you're not learning to composite for the first time, since HitFilm already taught you that. You're learning a deeper, differently structured version of compositing, plus two genuinely new disciplines, real color grading and real audio mixing, that HitFilm never asked you to learn at this depth.
The learning curve here isn't "how do I build a visual effect." It's "how much deeper does the tool I already understood the basics of actually go, and how is that depth organized differently than I'm used to." That's a narrower gap than starting from zero, even in weeks where it doesn't feel that way.
How is DaVinci Resolve's workspace organized differently from HitFilm's blended timeline?
HitFilm's core design choice was keeping editing and effects in the same application, visible in the same window, switchable through tabs at the top of the timeline. You'd cut on the main editor timeline, then convert any clip into a Composite Shot to build effects on a nested, layer-based sub-timeline, then drop that composite back onto your main cut like any other clip. It's genuinely one blended workflow, not two separate tools glued together, and that's part of what made it approachable for a solo creator building both a cut and its effects without leaving one app.
DaVinci Resolve keeps a related philosophy, everything in one project file, but implements it completely differently: seven distinct pages, selected from tabs along the bottom of the window, each closer to its own dedicated application than a panel you toggle. Media organizes and tags clips before you cut. Cut and Edit handle timeline editing at two speeds. Fusion is node-based compositing, described by Blackmagic as a 3D compositing workspace with more than 250 tools. Color is node-based grading. Fairlight is a full digital audio workstation. Deliver handles final export.
The structural difference that actually matters for a HitFilm switcher: HitFilm's Composite Shot lives inside your editing timeline as a nested layer stack you can jump into and out of without changing pages. Resolve's Fusion page is a genuinely separate page with a genuinely separate tool, a node graph instead of a layer stack, and moving between editing your cut and building a composite means switching pages entirely, not toggling a tab within the same timeline view.
HitFilm blended editing and visual effects into one timeline on purpose. DaVinci Resolve splits them into two pages on purpose too, and neither choice is wrong. HitFilm's version keeps context switching low at the cost of compositing depth. Resolve's version accepts more context switching in exchange for a compositor with real production-grade depth behind it. You're trading one tradeoff for a different one, not upgrading from a worse decision to a better one.

Should you start free or pay for DaVinci Resolve Studio, coming from HitFilm?
Start free, and check what tier of HitFilm you were actually using before you assume you need to pay anything at all. If you were on HitFilm Express, this is a lateral move: free tool to free tool, and Resolve's free edition, per Blackmagic's own tech specs page, covers the full Edit, Cut, Color, Fairlight, and Fusion pages with export capped at Ultra HD (3840x2160). That's a materially deeper free tier than HitFilm Express ever offered in color and audio specifically, at the same zero cost.
If you were paying for HitFilm Pro, either the $349 perpetual license TrustRadius lists or Artlist's later subscription pricing, Resolve's free tier likely already covers what Pro did for most projects, and the one-time $295 Studio upgrade, per Blackmagic's Studio product page, unlocks the DaVinci Neural Engine's automatic AI tools, additional Resolve FX filters and Fairlight FX audio plugins, advanced HDR grading, and multi-user collaboration, none of which HitFilm ever had an equivalent for at any tier.
| Feature | HitFilm Express | HitFilm Pro | DaVinci Resolve Free | DaVinci Resolve Studio |
|---|---|---|---|---|
| Price (when available) | Free | ~$349 one time (TrustRadius listing) or later subscription | Free | $295 one time, no subscription |
| Max export resolution | Up to 4K | Up to 4K | Ultra HD (3840x2160) | Unlimited |
| Node-based color grading | No | No | Yes | Yes |
| Fairlight audio page | No | No | Yes | Yes |
| Fusion-style compositing | Layer-based Composite Shot | Layer-based Composite Shot plus particle simulator | Yes, node-based | Yes, node-based |
| Neural Engine AI tools | No | No | No | Yes |
| Multi-user collaboration | No | No | No | Yes |
A one-time $295 payment that never asks for another dollar is a fundamentally different financial relationship than the subscription HitFilm had already moved to before it got discontinued. If part of what pushed you off HitFilm was watching a subscription you were already uneasy about get canceled out from under you entirely, that difference is worth sitting with. Save the $295 until you specifically hit a wall Resolve's free tier can't clear, rather than paying for it on day one out of habit from HitFilm Pro's own pricing.

Which DaVinci Resolve page should a former HitFilm editor start on?
Edit page, for basic cutting. HitFilm's main editor timeline is a genuine multi-track editing environment, closer in spirit to Premiere Pro's or Final Cut's layout than to iMovie's stripped-down single track, so the fastest match inside Resolve is the Edit page rather than the simplified Cut page built for quick, low-friction assembly. You already know how to work across multiple tracks, trim precisely, and manage a project panel of imported assets; the Edit page's layout, a Media Pool on one side, a timeline across the bottom, source and record viewers up top, maps onto that experience directly.
Where the real relearning starts is the moment you'd have converted a clip into a HitFilm Composite Shot. There's no equivalent single button inside the Edit page. You're switching pages entirely, into Fusion, and picking up a node-based tool instead of a nested layer timeline. Don't try to do this on day one alongside relearning basic cutting. Get comfortable on the Edit page first, the same way you got comfortable on HitFilm's main timeline before you ever touched a composite shot, and treat Fusion as a deliberate second phase of the switch rather than something to figure out simultaneously.
The fastest way to feel productive in an unfamiliar application is to find the part of it built closest to what you already know, and start there. For a former HitFilm editor, that's the Edit page's multi-track timeline, not Fusion's node graph, and not the Cut page's simplified assembly tools either, since your HitFilm habits already assumed more editing complexity than the Cut page is built to offer.
How does Fusion compare to HitFilm's Composite Shot and particle simulator?
This is where the two applications diverge most sharply, and it's the single biggest adjustment in this entire switch. HitFilm's Composite Shot, per FXhome's own manual, states its architecture plainly: "Composite shots are layer-based timelines and you can create as many of them as you like." You stack layers, apply effects to each layer in a fixed order from top to bottom, mask and key using layer-based tools, and the whole thing behaves like a nested timeline you can jump into and out of from your main edit.
Fusion works on the opposite structural assumption. It's a node graph: discrete processing blocks wired together in whatever order a shot actually needs, running in parallel where useful, visible all at once as a graph rather than stacked in a fixed sequence. ProVideo Coalition's own comparison draws the connection directly, noting HitFilm's compositing "work[s] the same as other compositing applications like Nuke and Fusion, where you're dealing with one shot at a time," which is true at the conceptual level, isolated per-shot compositing, even though the underlying mechanics, layers versus nodes, are genuinely different tools wearing a similar job description.
Take a concrete case: a laser blast effect with a glow pass, a color adjustment on just the beam, and a separate light-wrap composite over the actor. In HitFilm's Composite Shot, that's three or four layers stacked in order, each with its own blend mode and effect stack, edited top to bottom. In Fusion, that's a beam-isolation node feeding a glow node, running parallel to a light-wrap node built from a separate merge, both feeding into a final merge node before output. Neither approach is objectively harder once you know it. The node graph is more explicit about exactly what feeds what, which pays off enormously once a composite gets past four or five elements, since you can bypass, reorder, or isolate any single node without disturbing the ones around it, something a fixed layer order can't do as cleanly.
The particle simulator gap deserves its own callout, since it's likely the single feature HitFilm's YouTube tutorial culture built the most content around. HitFilm's particle simulator, per its own official documentation, is "an advanced, physics-driven system" for fire, smoke, sparks, and explosion effects, controlled through dedicated parameter panels. Fusion has a genuine, comparably capable particle system built into its node graph, included in Resolve's free edition, not gated behind Studio, per Blackmagic's own Fusion product page. It's not a settings-import target; it's a different tool built on the same underlying physics concepts, controlled through emitter, force, and renderer nodes instead of a single unified panel. Any specific look you built in HitFilm's simulator is a rebuild, not a transfer, the same as everything else in this section.
A node graph and a layer stack aren't the same compositing tool at two different skill levels. They're built on opposite assumptions about how effects should combine. HitFilm's layer model assumes a fixed top-to-bottom order, the same assumption Premiere Pro's Lumetri panel makes for color. Fusion's node model assumes multiple, independently adjustable elements that recombine in whatever order the shot needs. If your HitFilm work leaned heavily on the particle simulator or complex multi-layer composites, budget real, dedicated time for Fusion specifically, separate from the time you'll spend getting comfortable with basic cutting.

How does the Color page compare to HitFilm's color tools?
HitFilm's Color panel, per its own documentation, gives you real grading tools, color wheels, curves, exposure, LUT import, and temperature adjustment, applied to a clip or layer directly. It's a genuine step up from something like iMovie's fixed slider panel, and it's part of why HitFilm felt capable enough for creators who never touched a dedicated grading app. It's still built as a single panel of controls, applied in order, rather than a node graph you can branch and isolate freely.
Resolve's Color page goes further in the same direction HitFilm's Color panel was already pointed. It's entirely node-based: a primary correction feeds a qualifier isolating one color range, which feeds a power window masking part of the frame, which can run parallel to a completely separate node doing something else, all visible at once as a graph. The onebrowsing.com comparison of HitFilm Express and DaVinci Resolve states the gap plainly: DaVinci Resolve "is renowned for its advanced color grading features, considered to be one of the best in the industry," while HitFilm's tools "can't match the depth of DaVinci Resolve in this area," rating Resolve meaningfully ahead of HitFilm on color specifically in that site's own head-to-head scoring.
The practical difference shows up on a shot needing more than one isolated correction at once, say, cooling down a blown-out sky without touching skin tones in the same frame. HitFilm's panel-based approach handles a single correction well; stacking two or three independent, isolated adjustments starts to strain the model. Resolve's node graph handles that natively: a sky qualifier feeding one correction, running parallel to a skin-tone qualifier feeding a separate correction, both merging into a final output node. It's more setup the first time you build it. It's dramatically more flexible once you understand the pattern, since you can isolate, bypass, or rebuild any single node without disturbing the rest.
If your HitFilm grading habits never went past basic exposure and a LUT, this gap won't hit you hard in week one. If you were building layered, isolated corrections inside HitFilm's Color panel already, you already have the instinct Resolve's node graph rewards, you just need to learn the new mechanism for expressing it.

How does Fairlight compare to HitFilm's audio tools?
There's a real gap here, and it's one of the clearest wins Resolve has over what HitFilm ever offered. HitFilm's audio tools covered the basics most creators actually needed: a mixer, volume automation, and a handful of built-in audio effects, functional for a dialogue track and a music bed but never built as a dedicated audio post-production environment. The onebrowsing.com comparison makes the gap explicit, stating that Resolve's "Fairlight is known for industry-leading audio processing and is a major advantage for DaVinci Resolve over HitFilm Express," and rating Resolve ahead of HitFilm on audio in the same head-to-head comparison it used for color.
Fairlight, per Blackmagic's own product page, is a complete digital audio workstation sharing the same project file as your picture edit: up to 2,000 tracks with realtime effects on a single system running Fairlight Audio Core, a full channel-strip mixer with faders, stereo and 3D panners, six effects slots per channel, a built-in 6-band parametric EQ and dynamics processing running by default on every track, plus dedicated ADR and Foley recording tools built specifically for post-production sound work. HitFilm never had a page-level equivalent to any of that; audio was a feature inside the editor, not a discipline with its own dedicated workspace.
For a HitFilm-style project, a YouTube video, a short film, an action-VFX demo reel, dialogue level and a ducking music bed is often genuinely all you needed, and HitFilm's basic tools covered that reasonably well. If you're moving into anything closer to broadcast delivery, layered sound design, or a real mix pass, Fairlight represents a materially bigger jump than the switch from HitFilm's Composite Shot to Fusion does, simply because there's no HitFilm muscle memory to build from at all in this specific area.
Fairlight is a full audio post-production suite that happens to share a project file with your picture edit, not an audio tab bolted onto a compositor. That's the entire distinction, and for a former HitFilm user specifically, it's likely to be the single deepest new skill in this whole switch, deeper even than learning Fusion's node model, since HitFilm at least gave you a real (if simpler) compositing foundation to build from.

Do HitFilm's signature features have a home in DaVinci Resolve?
Some do, rebuilt on a different underlying model. Some don't have a direct equivalent at all. Worth knowing which is which before you go looking for something Resolve was never built to have.
Composite Shots. Covered in depth above: Fusion is the structural replacement, node-based rather than layer-based, requiring a genuine rebuild of the technique, not a settings transfer.
The particle simulator. Fusion's built-in particle system, per Blackmagic's Fusion page, covers comparable ground, fire, smoke, sparks, explosions, built from emitter, force, and render nodes rather than a unified parameter panel. Included free, not Studio-gated.
3D model import. HitFilm supported importing 3D models in common formats for compositing into scenes, per Reallusion's overview of HitFilm's integration options. Fusion supports 3D model import and a genuine 3D compositing workspace as well, per Blackmagic's own product description, though the workflow for positioning, lighting, and rendering 3D elements inside a node graph is a different process than HitFilm's layer-based 3D placement.
Bundled stock content and effects packs. HitFilm sold and bundled sci-fi, fantasy, and action-themed stock assets, per Reallusion's overview. Resolve ships with its own effects library and Fusion templates, but none of HitFilm's specific bundled content carries over; you're either sourcing new stock assets or building comparable looks natively.
Ignite and Boris FX plugin effects. These were third-party additions layered on top of HitFilm, not native HitFilm features. If a plugin has a separate Resolve-compatible release, it's a new purchase or install, not a transfer.
| HitFilm feature | Exists in Resolve? | What changes |
|---|---|---|
| Composite Shot (layer-based compositing) | Yes, as Fusion | Node-based instead of layer-based; full rebuild required |
| Particle simulator | Yes, in Fusion | Node-based emitters and forces instead of a unified panel; free tier included |
| 3D model import and compositing | Yes, in Fusion | Node-based 3D workspace instead of layer-based 3D placement |
| Bundled stock/effects content | No | Source new assets separately; nothing transfers |
| Ignite/Boris FX plugin effects | Only if separately available for Resolve | Native Resolve FX or a fresh plugin purchase |
What are the most common mistakes HitFilm switchers make?
Most of these come from carrying a HitFilm-shaped expectation into a tool built on different underlying assumptions, not from Resolve being inherently unreasonable.
Assuming the AAF export will just work. New switchers who successfully exported AAF from HitFilm Pro often assume the import into Resolve is complete once the timeline appears. It isn't, per the documented media-linking failure on the Blackmagic Forum thread covered earlier. Verify every clip against your original media before you trust the import.
Looking for a Composite Shot button inside Resolve's Edit page. There isn't one, because Resolve splits editing and compositing into separate pages entirely. The equivalent workflow starts by switching to the Fusion page, not by finding a hidden nested-timeline feature inside Edit.
Trying to build a node graph like a layer stack. Editors used to HitFilm's top-to-bottom layer order sometimes try to force Fusion's node graph into a single linear chain, missing the entire point of a node system, parallel, isolated processing that recombines flexibly. Give the node model real time on a low-stakes shot before applying it to something with a deadline.
Assuming the free edition is more limited than it is. A number of former HitFilm Pro users assume they need to buy Studio immediately just to access decent color or audio tools. They don't; the free edition includes full Color, Fairlight, and Fusion access, matching or exceeding what HitFilm Pro ever offered in those specific areas.
Not backing up HitFilm project files and assets before the software stops activating. With FXhome's infrastructure winding down, waiting to extract your old projects is a real risk, not a hypothetical one. Do this first, before anything else on this list.
Underestimating how much Fairlight actually adds. Editors who never needed more than HitFilm's basic mixer sometimes skip learning Fairlight entirely, assuming it's overkill. For simple projects, that's a fair call. For anything approaching a real mix, skipping Fairlight means leaving genuine capability on the table that HitFilm never had an equivalent for.
| Mistake | What actually happens | Fix |
|---|---|---|
| Trusting the AAF import blindly | Broken media links go unnoticed until playback fails | Manually verify every clip against original media before editing further |
| Hunting for Composite Shot inside Edit | Wasted time looking for a nonexistent nested timeline feature | Switch to the Fusion page for anything effects-related |
| Forcing a node graph into a linear layer order | Frustration with a tool that isn't built to work that way | Learn the parallel, isolated node model deliberately, on a low-stakes shot |
| Assuming the free edition is too limited | Paying $295 before it's actually needed | Start free; Color, Fairlight, and Fusion are all included |
| Delaying backup of old HitFilm projects | Risk of losing access entirely as FXhome infrastructure winds down | Extract and back up project files and assets immediately |
| Skipping Fairlight entirely | Missing real audio capability HitFilm never offered | Learn basic Fairlight mixing even for simple projects |
Every mistake on that list shares a root cause: treating Resolve as a renamed, expanded version of HitFilm, rather than a genuinely different application that happens to solve some of the same problems. It borrowed some of the same territory, editing plus effects in one project, on purpose. It didn't inherit HitFilm's specific mechanics, and the gap between the two is exactly where a new switcher loses the most time if nobody flags it first.

How long does it actually take to feel comfortable in DaVinci Resolve after HitFilm?
It depends heavily on which page you're measuring, and HitFilm's own structure gives you a real head start in exactly one area: basic cutting. Since HitFilm's main editor timeline was already a genuine multi-track editing environment, most switchers describe feeling functional on Resolve's Edit page within a couple of weeks, closer to the timeline a Premiere Pro switcher faces than the near-instant comfort an iMovie switcher gets on the simplified Cut page.
Fusion is the biggest wildcard, and how long it takes depends entirely on how deep your HitFilm compositing habits actually went. If your Composite Shot use was mostly simple titles and basic keying, Fusion's node model is a moderate, learnable shift over a few weeks. If you were building complex, multi-layer particle-driven effects regularly, expect a genuinely steep curve, comparable to learning a dedicated compositing application like Nuke from scratch, since the underlying node logic, while conceptually related to what you already know, works through a completely different interaction model.
Color and Fairlight both represent real, separate skill investments, deeper than anything HitFilm's own Color panel or basic mixer prepared you for, even though HitFilm gave you more of a running start in both areas than a tool like iMovie ever would have.
| Skill area | Typical time to basic comfort | Why |
|---|---|---|
| Cutting on the Edit page | 1 to 2 weeks | HitFilm's own timeline was already multi-track; closest match in Resolve |
| Locating and organizing raw footage | A single session | HitFilm doesn't bundle media, so there's no extraction step, just verification |
| Fusion (node-based compositing) | Weeks to months, depending on prior Composite Shot depth | Genuinely different mechanics from layer-based compositing, though a related discipline |
| Color page (node-based grading) | Several weeks | Real depth beyond HitFilm's Color panel, though the underlying concepts (wheels, curves, qualifiers) build on what you already knew |
| Fairlight (audio mixing) | Several weeks | HitFilm's audio tools cover almost none of the same ground |
| Deliver page and export settings | A few hours | Conceptually similar to HitFilm's own export/share function |
The honest shape of this switch is a fast win on basic cutting, a moderate-to-steep curve on Fusion depending on how ambitious your HitFilm composites already were, and two genuinely new disciplines in Color and Fairlight. Budgeting your first month around that reality, rather than assuming "I already knew HitFilm's compositing, so Fusion should be quick," sets expectations that actually hold up once you're a few weeks in.

What's the best way to learn DaVinci Resolve fast after switching from HitFilm?
There's an honest, well-established consensus on this, and naming it plainly matters more than pretending Resolve invented learning resources from scratch. Blackmagic Design publishes a full free training curriculum, six books deep, covering editing, color, Fairlight audio, and visual effects, downloadable from its own training page with lesson project files included. It's ground-truth material, written by the people who built the software, and it's the right first stop if you want the best way to learn DaVinci Resolve from a structured, accurate source rather than assembling your own curriculum.
YouTube channels built around Resolve specifically, Casey Faris among the most consistently recommended, cover real production workflows at no cost, closer in spirit to the kind of practical, effects-heavy tutorial culture HitFilm's own YouTube community was known for. Reddit's r/DaVinciResolve community is reliable for troubleshooting a specific, reproducible error. A structured paid course, on Udemy or elsewhere, adds a fixed syllabus for anyone who wants someone else's order rather than assembling free resources into a plan themselves.
None of that, free or paid, can see your specific project. It's all built on a demo clip, chosen because it cooperates, not your actual footage with your actual broken relink or your actual node graph that isn't compositing the way you expected. That gap is exactly what a newer category of AI tools built specifically for Resolve targets, and it's worth naming honestly here rather than treating the free training and YouTube alone as a complete answer.
TryUncle is an AI tutor for DaVinci Resolve on macOS, ask in plain words and Uncle points at the exact control on your screen. It's an app that helps you while using DaVinci Resolve mid-project, not a chatbot you pause to describe your problem to in a separate browser tab. It watches your Resolve session and points directly at the button, node, or panel you're asking about, live, inside the Edit, Color, and Fusion pages specifically.
| Resource | Best for | Limitation for a former HitFilm editor |
|---|---|---|
| Blackmagic's free training | Ground-truth vocabulary and structured fundamentals | Can't see your specific footage, composite, or mistake |
| YouTube (Casey Faris and similar channels) | Real workflows demonstrated for free | Same demo-clip gap every tutorial shares |
| Reddit r/DaVinciResolve | Troubleshooting a specific, reproducible error | Slow, and only useful for problems with one clear technical answer |
| A structured course (Udemy) | A fixed syllabus if you want someone else's order | Still a video; can't react to your own project live |
| TryUncle | Live correction on your own project, inside the app | Paid, macOS only |
For someone switching from HitFilm specifically, the live-correction gap matters more in Fusion than anywhere else, precisely because Fusion's node model is the part of this switch with the least HitFilm muscle memory to draw from. You're not asking "where did my old Premiere shortcut move." You're asking "how do I build the thing my Composite Shot layer used to do, using nodes instead," and that's a genuinely harder question to search your way to an answer for than a keyboard shortcut lookup ever was.
Can an AI tutor make the switch faster than tutorials alone?
Watching a tutorial teaches you what someone else already knows how to do, performed on a project chosen because it behaves predictably. It doesn't put your hands on your own timeline, mid-rebuild, staring at a Fusion node graph while trying to remember what your HitFilm Composite Shot used to look like for the exact same effect. That gap between watching and doing is where the real friction in this specific switch actually lives, since so much of what you're rebuilding is effects work you already knew how to do, just not with these tools.
TryUncle is built around closing that exact gap. It's macOS-only, and it's currently in founder pricing at $29.99 a month for the first 100 seats, cancel anytime; check TryUncle directly for the current rate, since founder pricing is limited and this guide can't guarantee the number stays accurate indefinitely. It's worth stating plainly, especially coming off a tool whose free tier is how you likely first encountered it: TryUncle is a paid subscription, not free and not a trial gimmick, a genuinely different financial relationship than HitFilm Express's free tier gave you.
The macOS-only restriction deserves more weight here than it did in a guide aimed at former iMovie users, since HitFilm ran on both Windows and macOS, and a meaningful share of its user base, especially the YouTube and indie-VFX crowd that made up so much of HitFilm's audience, was on Windows. If that's you, TryUncle isn't available yet, and leaning on Blackmagic's free training, Casey Faris's YouTube channel, and Reddit's r/DaVinciResolve is the realistic path for now, not a lesser consolation option, just the one that's actually accessible to you.
It's also worth placing TryUncle honestly next to the other AI tools showing up around DaVinci Resolve, since an accurate comparison beats a sales pitch. Tools like CutAgent, Sottocut, Eddie AI, and PremiereCopilot all promise AI assistance around DaVinci Resolve or Premiere Pro workflows, but they're built to execute edits or answer chat-based questions about your footage, automating a task rather than teaching you where things live. If you let one of them cut or organize a rough assembly for you on a deadline, that's a legitimate trade for speed. It doesn't build the specific muscle memory a former HitFilm user actually needs while relearning how to build the effect their Composite Shot used to handle, now inside a node graph. TryUncle doesn't touch your timeline. It watches, and it points, the same way a mentor looking over your shoulder would, without you needing to type out your problem in a paragraph first. Our full roundup of the AI tools available for learning DaVinci Resolve covers the wider category, including general chatbots like ChatGPT and Claude, if you want the complete landscape before deciding what belongs in your own workflow.
The best AI tool for learning a tool you've just switched into isn't the one that knows the most about the software in the abstract. It's the one that can see the specific node graph you're actually stuck on, right now, in your own project. That's the whole argument for an in-app tutor over a general chatbot during a switch like this one: the exact context you'd otherwise have to describe in a paragraph, which page you're on, what your composite looks like, what you already tried in HitFilm that isn't translating, is context TryUncle simply has, because it's watching the same screen you are.

What's the step-by-step plan for switching from HitFilm to DaVinci Resolve?
Here's the full sequence in order, pulling everything above into one plan instead of a dozen sections to remember separately.
- Confirm your HitFilm install still runs, and back up everything now. With FXhome's infrastructure winding down and no guarantee of future OS compatibility, don't wait. Back up your
.hfpproject files and every asset folder they reference before doing anything else. - Install DaVinci Resolve and pick free or Studio. Start free. It covers editing, color, Fairlight, and Fusion up to Ultra HD export, which matches or exceeds what HitFilm Express or Pro offered in color and audio specifically. Upgrade to the one-time $295 Studio license later only if you need higher export resolutions or Neural Engine tools.
- If you're on HitFilm Pro, try exporting AAF, but plan to relink. Import it through Resolve's Media Pool via Timelines > Import > AAF, then manually verify and relink every clip against your original media rather than trusting the import blindly.
- If you're on HitFilm Express, or the AAF import fails, extract your raw footage directly. Locate your original camera and audio files at their source paths and import those into Resolve's Media Pool instead.
- Rebuild your cut on the Edit page. HitFilm's multi-track main timeline maps closest to Resolve's Edit page, not the simplified Cut page.
- Recreate Composite Shots as Fusion compositions, one at a time. None of the layer-based internals transfer. Rebuild key effects using Fusion's node graph, treating particle work as a genuine rebuild rather than a settings transfer, and give this its own dedicated learning time separate from basic cutting.
- Learn Color and Fairlight as their own disciplines. Both go deeper than anything HitFilm's Color panel or basic mixer offered. Don't hunt for HitFilm's specific layout inside Resolve's node-based Color page; learn primary correction, then a qualifier, then a power window, one at a time, on your own footage.
Do these roughly in this order and most of the friction covered in this guide happens on your own timeline, before a deadline forces the issue, rather than during one. The switch away from HitFilm isn't about abandoning a tool that failed you creatively. It's about a tool that stopped being maintained, and rebuilding on one that's still actively developed, still free at a genuinely useful tier, and built around the same core promise HitFilm made: editing and effects, in one project, without exporting between apps.

Should you actually make the switch?
For almost everyone still asking this question in 2026, yes, and not because DaVinci Resolve is objectively better than HitFilm was at its best. It's because HitFilm stopped being an option the moment Artlist took the FXhome website down on January 15, 2025, and there's no version of "keep using HitFilm" that doesn't eventually run into an operating system update, a hardware failure, or a corrupted install with no vendor left to fix it. The mechanics covered in this guide are the actual, concrete cost of that forced move, not a vague "learning curve" a five-minute comparison video can wave away.
Expect a genuinely fast on-ramp for basic cutting on the Edit page, since HitFilm's own multi-track timeline already taught you most of what you need. Expect a real, dedicated investment in Fusion specifically, deeper the more ambitious your Composite Shot and particle work already was, and two more genuinely new disciplines in Color and Fairlight that go past anything HitFilm's simpler panels ever asked of you.
None of that investment is wasted, and none of it means HitFilm failed you creatively. It did exactly what it was built to do for a long time: put real compositing and editing in one free, approachable window for a generation of YouTubers and indie VFX creators who couldn't or wouldn't pay for After Effects and Premiere Pro. You're not trading that away for something worse. You're trading it for one of the very few tools left that keeps the same core promise, editing and effects together, one project file, and is still actually being maintained. Back up your old projects, extract your raw footage, start on the Edit page, and give Fusion, Color, and Fairlight the dedicated time each one actually needs, on your own schedule, before circumstances force the issue the way they already did once.
Frequently asked questions
- Is HitFilm actually discontinued, or can I still use my copy?
- It's discontinued. Artlist, which acquired FXhome in 2021, stopped accepting new HitFilm subscriptions and took the FXhome website down on January 15, 2025, according to CG Channel's reporting on the shutdown. If you already own a license or have an active subscription, the software keeps running on your machine indefinitely, but Artlist has said it cannot guarantee older software will activate or run on future operating systems, and there will be no further updates, patches, or support of any kind.
- Can I import my HitFilm project directly into DaVinci Resolve?
- Only partially, and only from HitFilm Pro. HitFilm Express never had a project export option at all. HitFilm Pro added AAF export, but a Blackmagic Forum thread on exactly this workflow found that Resolve imports the AAF file's structure without connecting to the actual media, requiring a manual relink before anything plays back. There's no native XML or EDL export from HitFilm at all, so AAF is your only interchange option, and it needs babysitting.
- What's the DaVinci Resolve equivalent of HitFilm's Composite Shot?
- Structurally, Resolve's Fusion page, though the underlying model is different. HitFilm's Composite Shot is a layer-based sub-timeline you drop into your main editor timeline, similar in spirit to a Premiere Pro nested sequence with built-in effects. Resolve's Fusion page is a full node graph, a separate page rather than a nested timeline, and it composites by wiring processing nodes together instead of stacking layers.
- Is DaVinci Resolve free like HitFilm Express was?
- Yes. DaVinci Resolve's free edition covers the full Edit, Cut, Color, Fairlight, and Fusion pages and caps export resolution at Ultra HD, per Blackmagic's own tech specs. DaVinci Resolve Studio adds unlimited export resolution and Neural Engine AI tools for a single $295 payment with no subscription, which is the opposite financial model from the subscription HitFilm had moved to before it was discontinued.
- What's the best AI tool to learn DaVinci Resolve fast after switching from HitFilm?
- It depends on what you're stuck on. Blackmagic's own free training curriculum is the most accurate source for vocabulary and fundamentals. An app that helps you while using DaVinci Resolve, watching your actual project rather than a demo clip, closes a different gap: TryUncle is built specifically to answer 'where did HitFilm's version of this tool go' live, inside your project, on macOS.
- Does DaVinci Resolve have anything like HitFilm's particle simulator?
- Fusion has a genuine particle system built into its node graph, covering emitters, forces, and rendering, and it's included in Resolve's free edition, not gated behind Studio. It works on a completely different underlying model than HitFilm's physics-driven simulator, node-based rather than parameter-panel-based, so expect to rebuild any specific look from scratch rather than translate settings directly.
- Is TryUncle worth it for someone switching from HitFilm specifically?
- If you're on macOS, it targets exactly your situation: you know how to finish a shot, you just don't know where HitFilm's version of a tool moved to inside Resolve's seven pages. It's a paid macOS app, currently in founder pricing at $29.99 a month for the first 100 seats, cancel anytime; check TryUncle's own site for the current rate. If you're on Windows, which a large share of HitFilm's user base was, it isn't available to you at all yet, so lean on Blackmagic's free training and community resources instead.
Sources
- FXhome will discontinue HitFilm and Imerge software by January 15, 2025 (AlternativeTo)
- Artlist discontinues the FXhome apps: HitFilm and Imerge dead (CG Channel)
- HitFilm & Imerge: Artlist pulls the plug (Digital Production)
- RIP Hit Film (DVXuser forum thread)
- Using Composite Shots In The Editor (FXhome HitFilm official manual, via Manula)
- Using the Composite Shot Timeline (FXhome HitFilm official manual, via Manula)
- Lesson 6 - Introduction to Composite Shots, by Kevin P. McAuliffe (ProVideo Coalition)
- Blackmagic Forum - HitFilm to DaVinci
- Importing an AAF/XML into Resolve (Emerson College Technology & Media)
- HitFilm pricing (TrustRadius)
- HitFilm Express System Requirements (Techcaput)
- HitFilm Express Discontinued? Top 7 Free Alternatives (Filmora/Wondershare)
- HitFilm integration (Reallusion)
- Particle Simulator (FXhome HitFilm Pro Legacy manual, via Manula)
- Color (FXhome HitFilm Pro Legacy manual, via Manula)
- HitFilm Express vs DaVinci Resolve comparison (onebrowsing.com)
- DaVinci Resolve - Tech Specs (Blackmagic Design)
- DaVinci Resolve - Studio (Blackmagic Design)
- DaVinci Resolve - Fairlight (Blackmagic Design)
- DaVinci Resolve - Fusion (Blackmagic Design)
- DaVinci Resolve Training (Blackmagic Design)
- CutAgent (product site: features, pricing, FAQ)
- Sottocut (product site: features, pricing, platform requirements)
- Eddie AI for DaVinci Resolve (native integration workflow page)
- PremiereCopilot pricing
- TryUncle
Learn by doing, not watching
Learn Resolve inside Resolve.
TryUncle watches your screen and points at the exact control when you ask. No tabs, no timestamps, no rewatching tutorials.
Download for MacKeep reading
GuidesJul 16, 202636 min readHow to Switch From Premiere Pro to DaVinci Resolve (Full Guide)
A complete walkthrough for editors moving from Premiere Pro to DaVinci Resolve: project import, keyboard presets, page layout, color, audio, Fusion, and export.
GuidesJul 17, 202635 min readSwitching From iMovie to DaVinci Resolve: The Complete Guide
A complete guide to moving from iMovie to DaVinci Resolve: terminology mapping, what breaks in the switch, page by page comparisons, and a step plan.
ComparisonsJul 11, 202627 min readThe Best AI Tools to Learn DaVinci Resolve in 2026
ChatGPT, Claude, Blackmagic's free training, Recut, and Resolve's Neural Engine compared for learning DaVinci Resolve, and the gap none of them close.